referenceopf.blogg.se

BeamNG.drive 0.4.0.6
BeamNG.drive 0.4.0.6









BeamNG.drive 0.4.0.6

Fix to allow static objects to use instance color.Water reflection now only uses dynamic reflection or static cubemap, not both as before.Lighting fixes and improvements for all maps.Industrial Site: Preview images updated, various updates.East Coast, USA: Improved textures and materials, improved vegetation.Hirochi Raceway: Updated preview images, added chalk markings for scenarios.Added static cubemaps to levels for lowest lighting.Gridmap: Minor improvements to some assets.

BeamNG.drive 0.4.0.6

  • Clouds, Forest, Water and Grass now use simulation time: it slows down with the game properly now.
  • Improved sand and mud groundmodels, reduced gravel friction, increased grass friction.
  • Jungle Rock Island: New forthcoming replacement for Dry Rock Island, with a new layout and more forest.
  • Fix for dragCoef causing low top speeds.
  • Suspension and steering lock improvements.
  • Gavril T-Series: Tire and steering tweaks, fixed drivetrain breaking too easily.
  • Gavril Grand Marshal: Reduced shaking, fixed damaged brake light texture.
  • BeamNG.drive 0.4.0.6

    Bed more stable for object interactions - added metal box.Steering and force feedback improvements.Window reflections and broken glass textures for all vehicles.New props (Haybales, Saw Horse Barrier, Traffic Tube, Wall).The 0.4.0.6 update is the last version which can be run on Windows XP as the following update deprecated DirectX 9 support, update 0.4.1 is only playable on Windows Vista or later. The first release of this era, the Race Update, is notable for introducing scenarios as the game's first mission-based gameplay mode, as well as for being the first update to be publicly available on Steam. This is the changelog of the BeamNG.drive alpha versions released between May and November 2015.











    BeamNG.drive 0.4.0.6